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Innistrad: Midnight Hunt

For the Midnight Hunt storyline R&D wanted to reset Innistrad to the "2011 version where horror monsters from classic horror films are menacing humanity and who is going to protect them? because Avacyn is dead now" and without Avacyn's protection the humans have to "turn to older, and perhaps darker forms of magic to stave off the onslaught of the different monsters, most particularly the werewolves" who have gone "plumb loony." Midnight Hunt begins the new story ripped right from the worries of Innistrad's populace: a night that may never end. With the sun rising later and setting sooner each day, they turn to the hope of the Harvesttide festival and a ritual with warlocks to maintain the balance. Despite plenty of werewolves and other denizens of the night, there's strength and hope for the humans gathered deep in the woods of the Kessig countryside.

Ecstatic Awakener // Awoken Demon
Foul Play
Ghoulish Procession
Gisa, Glorious Resurrector
Graveyard Trespasser // Graveyard Glutton
Heirloom Mirror // Inherited Fiend
Hobbling Zombie
Infernal Grasp
Jadar, Ghoulcaller of Nephalia
Jerren, Corrupted Bishop // Ormendahl, the Corrupter
Lord of the Forsaken
Mask of Griselbrand
The Meathook Massacre
Morbid Opportunist
Morkrut Behemoth
Necrosynthesis
No Way Out
Novice Occultist