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Innistrad: Midnight Hunt

For the Midnight Hunt storyline R&D wanted to reset Innistrad to the "2011 version where horror monsters from classic horror films are menacing humanity and who is going to protect them? because Avacyn is dead now" and without Avacyn's protection the humans have to "turn to older, and perhaps darker forms of magic to stave off the onslaught of the different monsters, most particularly the werewolves" who have gone "plumb loony." Midnight Hunt begins the new story ripped right from the worries of Innistrad's populace: a night that may never end. With the sun rising later and setting sooner each day, they turn to the hope of the Harvesttide festival and a ritual with warlocks to maintain the balance. Despite plenty of werewolves and other denizens of the night, there's strength and hope for the humans gathered deep in the woods of the Kessig countryside.

Jerren, Corrupted Bishop // Ormendahl, the Corrupter
Dennick, Pious Apprentice // Dennick, Pious Apparition
Florian, Voldaren Scion
Liesa, Forgotten Archangel
Ludevic, Necrogenius // Olag, Ludevic's Hubris
Old Stickfingers
Rem Karolus, Stalwart Slayer
Sigarda, Champion of Light
Slogurk, the Overslime
Vadrik, Astral Archmage
Curse of Silence
Enduring Angel // Angelic Enforcer
Fateful Absence
Intrepid Adversary
Sigarda's Splendor
Sigardian Savior
Sungold Sentinel
Vanquish the Horde