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Innistrad: Midnight Hunt

For the Midnight Hunt storyline R&D wanted to reset Innistrad to the "2011 version where horror monsters from classic horror films are menacing humanity and who is going to protect them? because Avacyn is dead now" and without Avacyn's protection the humans have to "turn to older, and perhaps darker forms of magic to stave off the onslaught of the different monsters, most particularly the werewolves" who have gone "plumb loony." Midnight Hunt begins the new story ripped right from the worries of Innistrad's populace: a night that may never end. With the sun rising later and setting sooner each day, they turn to the hope of the Harvesttide festival and a ritual with warlocks to maintain the balance. Despite plenty of werewolves and other denizens of the night, there's strength and hope for the humans gathered deep in the woods of the Kessig countryside.

Bird Admirer // Wing Shredder
Burly Breaker // Dire-Strain Demolisher
Dawnhart Mentor
Dawnhart Rejuvenator
Hound Tamer // Untamed Pup
Outland Liberator // Frenzied Trapbreaker
Saryth, the Viper's Fang
Tireless Hauler // Dire-Strain Brawler
Tovolar's Huntmaster // Tovolar's Packleader
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Dawnhart Wardens
Katilda, Dawnhart Prime
Kessig Naturalist // Lord of the Ulvenwald
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Adeline, Resplendent Cathar
Lier, Disciple of the Drowned
Gisa, Glorious Resurrector
Jadar, Ghoulcaller of Nephalia