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Innistrad: Midnight Hunt

For the Midnight Hunt storyline R&D wanted to reset Innistrad to the "2011 version where horror monsters from classic horror films are menacing humanity and who is going to protect them? because Avacyn is dead now" and without Avacyn's protection the humans have to "turn to older, and perhaps darker forms of magic to stave off the onslaught of the different monsters, most particularly the werewolves" who have gone "plumb loony." Midnight Hunt begins the new story ripped right from the worries of Innistrad's populace: a night that may never end. With the sun rising later and setting sooner each day, they turn to the hope of the Harvesttide festival and a ritual with warlocks to maintain the balance. Despite plenty of werewolves and other denizens of the night, there's strength and hope for the humans gathered deep in the woods of the Kessig countryside.

Teferi, Who Slows the Sunset
Deserted Beach
Haunted Ridge
Overgrown Farmland
Rockfall Vale
Shipwreck Marsh
Brutal Cathar // Moonrage Brute
Candlegrove Witch
Suspicious Stowaway // Seafaring Werewolf
Baneblade Scoundrel // Baneclaw Marauder
Graveyard Trespasser // Graveyard Glutton
Shady Traveler // Stalking Predator
Fangblade Brigand // Fangblade Eviscerator
Harvesttide Infiltrator // Harvesttide Assailant
Reckless Stormseeker // Storm-Charged Slasher
Spellrune Painter // Spellrune Howler
Tavern Ruffian // Tavern Smasher
Village Watch // Village Reavers