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Innistrad: Midnight Hunt

For the Midnight Hunt storyline R&D wanted to reset Innistrad to the "2011 version where horror monsters from classic horror films are menacing humanity and who is going to protect them? because Avacyn is dead now" and without Avacyn's protection the humans have to "turn to older, and perhaps darker forms of magic to stave off the onslaught of the different monsters, most particularly the werewolves" who have gone "plumb loony." Midnight Hunt begins the new story ripped right from the worries of Innistrad's populace: a night that may never end. With the sun rising later and setting sooner each day, they turn to the hope of the Harvesttide festival and a ritual with warlocks to maintain the balance. Despite plenty of werewolves and other denizens of the night, there's strength and hope for the humans gathered deep in the woods of the Kessig countryside.

Wrenn and Seven
Angelfire Ignition
Arcane Infusion
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Bladestitched Skaab
Can't Stay Away
Corpse Cobble
Croaking Counterpart
Dawnhart Wardens
Dennick, Pious Apprentice // Dennick, Pious Apparition
Devoted Grafkeeper // Departed Soulkeeper
Dire-Strain Rampage
Diregraf Rebirth
Faithful Mending
Fleshtaker
Florian, Voldaren Scion
Galvanic Iteration
Ghoulcaller's Harvest