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Kaldheim

The planeswalker Kaya visits a world of prophecy and legend, mortals and monsters. A world of many realms, epic sagas, bound by one truth. Viking or Valkyrie, Elf or Dwarf, all belong to the World Tree, all are supplicant to the gods. Gods who travel between the realms to do their bidding for peace, for bloodshed, or for their own amusement. But what if there was a way to harness this power? A weapon with the ability to protect all. A weapon of pure strength. Forged for a god. Or... in more creative hands, a weapon of unimaginable chaos. The World Tree is the origin of all life on Kaldheim, and you can see the branches in the sky in all ten realms. However, they look different in each realm. The Ten Realms are constantly shifting and moving around the World Tree and can even collide. Such an epic event is called a "doomskar" and causes earthquakes, destabilization, and total chaos.

Jarl of the Forsaken
Karfell Kennel-Master
Koma's Faithful
Poison the Cup
Priest of the Haunted Edge
Raise the Draugr
Return Upon the Tide
Rise of the Dread Marn
Rune of Mortality
Skemfar Avenger
Skemfar Shadowsage
Skull Raid
Tergrid, God of Fright // Tergrid's Lantern
Tergrid's Shadow
Valki, God of Lies // Tibalt, Cosmic Impostor
Varragoth, Bloodsky Sire
Vengeful Reaper
Village Rites